![]() ![]() Drone Hubs: they are a perfectly fine way to manage local resources, the little wall-e-like drones are cute and all, and they work well, but when it comes to distant bases/outposts, they are nearly useless. I found a nice high-grade rare metals source, but it's more then half the map away and that's where I get confused: building the new outpost isn't the problem, but maintaining a reasonable connection between the two seems very unnecessarily convoluted and inefficient due to a lack of transportation options or maybe I'm just missing something really big! Please enlighten me, because the options at my disposal seem to be: As a follow-up, I wanted to have electronics production in order to stop purchasing them from earth. Those three domes, taken as a group, are self-sufficient in food, host the production of machine parts as well as polymers, and a multitude of services so that they are happy enough to reproduce. When I had the resources I decided to build the first micro-dome, but there where no useful resources close to the previous base, so I built one near a water source by sol 14 I ended up with a triplet of domes (two micro domes and a basic dome) all interconnected in a nice way and with a perfect balance of life support production and abundant storage. Maybe it's just because I keep getting resource-sparse maps, but I often need to build multiple remote bases/outposts in order to get all the resources I need nothing wrong with that per-se, on the contrary, but I keep stumbling on the fact that there's very few options to move materials between the bases/outposts in this game.įor example, in my last colony, I built a concrete extraction and fuel production area in the initially-revealed tile while my transport rover gathered the metals. If you want stricter quality control, go to /r/ParadoxPlazaįlair Filters Discussion Suggestion Tip Question Tutorial Image Video Humor Bug Modding Spoiler News News (Meta) CSS by /u/Tur8o :P don't forget /u/MrMusAddict! For information on topics that are temporarily banned, please view our rules page.Ĭontent that breaks the spirit of these rules may be removed at moderator discretion. We may occasionally ban specific topics that have flooded the subreddit. Users may only make one self-promotional submission per week.Īll posts must have link flair. Explanations should be posted as a reddit comment.Īll giveaways, surveys, and petitions must be approved by the moderators first. No links to pirated materials, pirated game mods, or key resellers.Īdhere to the Reddit content policy and the reddiquette.Įxplain what you want people to look at when you post a screenshot. No memes, image macros, reaction pictures, or similar. Just the title of the post being relevant does not qualify. Surviving Maps Tool to help you select a map. Landing Area Search Tool (Credit: u/avdpos) Our Discord address is: discord.gg/z33prRp.Prefab buildings must be transported underground via an Elevator before they can be constructed.This is a community subreddit for the Sci-fi strategy game developed by Haemimont Games and published by Paradox Interactive: Surviving Mars. All buildings except wonders and tunnels can be turned into prefabs for relocation if the Prefab-Refab technology had been researched. They cost large amounts of funding and cargo space. Prefabricated buildings can be launched in Rockets and assembled on Mars for no resource cost. The salvage order can also be used to instantly cancel the construction of a building. Activating the "Clear" button will signal a nearby drone to completely clear the remnants of the structure. ![]() In order to remove them the Decommission Protocol technology must be researched to enable the "Clear" button to be used. The ruin of the salvaged building will remain, blocking any construction where they stand. Salvaging will destroy the building after 5 seconds, unless canceled, and recover half of the construction costs. The order can be given by selecting any building and clicking the Salvage icon or pressing the Delete button on the keyboard if on PC. Salvage is the last option in the Infrastructure menu. A few buildings may be sent via rocket as prefabs. Most buildings must be constructed either within or within the support border of a dome. Some are workplaces, while others provide comfort, and yet others are intended to mitigate certain flaws, or just to provide living quarters. There are a great number of buildings available to support the activities of the colonists. ![]()
0 Comments
Leave a Reply. |